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Intermediate 15 min4 modules
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Ad Network Playbook

Maximize ad revenue without tanking your player retention.

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About this course

A 15-minute tactical guide to rewarded ads, interstitials, and mediation setup for indie games. Learn where to place ads, which networks to use, how to configure mediation waterfalls, and the exact metrics you should track — all without destroying your player experience.

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Mediation Waterfall Setup Guide

This is from Module 2 — the step-by-step waterfall configuration that typically increases eCPM by 30-50% over a single-network setup. Here's the exact starting stack Devon recommends for indie devs:

1
Why Mediation Matters

Using only AdMob? You're leaving 30-50% of your ad revenue on the table. Mediation lets multiple ad networks compete for every impression in real time, so you always get the highest-paying ad.

2
The Indie Starter Stack

Use AppLovin MAX or IronSource LevelPlay as your mediator (both are free). Connect AdMob + Unity Ads + Meta Audience Network. This 3-network setup covers 90%+ fill rate globally.

3
Enable Bidding First

Turn on in-app bidding for every network that supports it. Bidding lets networks compete in real time instead of you manually ordering a waterfall. It's set-and-forget and outperforms manual setups 95% of the time.

📡 Recommended Mediation Stack
AppLovin MAX (Mediator)
Free · Handles auction logic automatically
① AdMob (Bidding)
eCPM $8-$20 · Best fill rate globally
② Unity Ads (Bidding)
eCPM $10-$25 · Strong for gaming audiences
③ Meta Audience (Bidding)
eCPM $6-$18 · Great for casual game demos
Result
Blended eCPM: $12-$22 vs $7-$12 single network
🔒

The full course covers ad placement strategies by game genre (idle, puzzle, action, RPG), frequency cap rules that protect retention, the 5 key metrics dashboard setup, and an A/B testing framework for continuous optimization.

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What you'll learn

Choose the right ad formats (rewarded, interstitial, banner) for your game genre and session length

Set up ad mediation waterfalls that increase eCPM by 30-50% over single-network setups

Place ads at natural breakpoints that feel like features, not interruptions

Track the 5 key metrics (eCPM, fill rate, ARPDAU, retention delta, ad frequency) that actually matter

Course modules

01

Ad Format Strategy

Rewarded vs. interstitial vs. banner — when to use each, and the revenue-per-impression math behind the decision.

02

Mediation & Waterfall Setup

How to configure AdMob, Unity Ads, IronSource, and AppLovin in a mediation stack for maximum fill and eCPM.

03

Placement & Frequency

Exact placement strategies for different game loops — idle, puzzle, action, RPG — with retention impact data.

04

Metrics & Optimization

The dashboard setup and A/B testing framework for continuously improving your ad revenue without hurting player satisfaction.

Devon's mediation waterfall setup guide took my eCPM from $4 to $11 overnight. I was leaving so much money on the table with a single ad network.

S
Sam T.
Idle Galaxy Tycoon

Your instructor

DB
Devon Brooks
Mobile Game Developer & Ad Monetization Specialist

Runs a portfolio of 5 mobile games generating $8K/month in combined ad revenue. Spent 2 years optimizing ad waterfalls and has tested every major ad network. Shares monthly revenue reports publicly.

What's included

🎬15-minute focused video lesson
📋Downloadable framework cheatsheet
📊Real revenue data & benchmarks
🔄Lifetime access to updates
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